In what ways does your media product use, develop or challenge forms and conventions of real media products?
My media product both uses and challenges the forms and conventions of real media products.
Use
In order for my product to be identifiable as a slasher it must follow some of the codes and conventions of the sub-genre (especially considering that the slasher sub-genre is a good example of genre purism and has not changed much over time).
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Another convention my product follows is that the killer in my sequence attacks at night (Michael Myers in Halloween). This is obviously because the themes prevalent in slasher films (death, murder, evil, gore and masked serial killers ) are more often associated with the night than during the day and also to play on the fear of the dark/night (scotophobia/nyctophobia). In fact in a lot of horror films daylight represents safety and offers the best chance of survival for those trying to evade whatever is trying to kill them.
Challenge
My product challenges the forms and conventions of real media products in several ways. First, the victims in slasher movies are typically young, attractive, white women whereas in my production both victims are young black men (This does however use the slightly comical horror convention that the black guy always dies first).
Conventionally low key lighting is used to create atmosphere and to play on the almost universal fear of the dark. With the exception of a few shots, my production was entirely filmed in well lit locations. This was not an artistic decision however but was due to the lack of lighting equipment. Luckily I feel this has not subtracted too much from my production but next time I would like to experiment with the lighting and try to incorporate lighting techniques into my production.
The dialogue of the main victim contains a lot of colloquialisms and it is evident that he is from an urban area of London. This challenges the conventions of real media products as usually the characters in slasher films are relatively well spoken which may be as it is easier to sympathize with someone who is well spoken or to represent the target audience. Another point that can be made from this is that not many slasher films are filmed in urban areas of London or contain characters from urban areas of London.
As my product is largely conventional and has been heavily inspired by previous slasher films, I decided to challenge certain conventions in order to give my product some originality.
My product challenges the forms and conventions of real media products in several ways. First, the victims in slasher movies are typically young, attractive, white women whereas in my production both victims are young black men (This does however use the slightly comical horror convention that the black guy always dies first).
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How does your media product represent particular social groups?
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What kind of media institution might distribute your media product and why?
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Who would be the target audience for my product?
White/Male/18-24/Working Class/
I still believe my product is targeted at this audience however I feel with the inclusion of 2 black actors that perhaps the appeal will broaden by now attracting a larger percent of young black people.
How did you attract/address your audience?
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What have you learnt about technologies from the constructing this product?
From the Preliminary task to the final product I have used a variety of technologies:
Preliminary Task
In this stage of the course I gained experience using a video camera and a tripod. The camera I used was a Panasonic NV-GS320 Mini-DV and the tripod I used was a Slik D3. From this task I learnt the basic controls of the camera including the locations of the record button, zoom function, and also how to switch between record mode and playback mode. I learnt about the type of tape this camera uses and how to insert one into the camera. I learnt how to assemble the tripod, attach the camera to the tripod and also how to position the tripod to create a certain shot type.
Planning/Pre-Production
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Production
At this stage I gained further experience with both the camera and the tripod (I used the same equipment as I did in the preliminary task). Primarily I learnt about the limitations of both pieces of equipment in particular the camera. I learnt the cameras battery has a very small life which forced me to stop filming for 30minutes. This taught me to use the camera more sensibly and to make sure I have a charged battery spare just in case. The cameras default zoom is very annoying too as even without zooming in the camera feels too close to the action. This created many problems considering the room I filmed the majority of my scene in was very small and so limited the amount of shots I could use.This taught me in future to check the locations and equipment before the day of filming. Similarly the large tripod created problems as when fully extended it takes up a large portion of the room I filmed in.
In one part of my opening sequence, the victim sees the killer murder someone on his television. To create this effect I had to first film the killer with a different camera (similar to the one pictured) and then play it back on the tv using an AV cable. I then recorded the screen in a P.O.V shot for most of the part before zooming in to capture a key moment of the scene (when the killers mask is revealed). From this I learnt how the use of technology could be used to create certain effects and also how cameras can interact with televisons.
Post-Production
This is the stage of the construction process where I learnt the most about technologies.
First I learnt how to use the iMac G5 which is quite different to the pc I use at home. In the time that I have used it I have learnt how to access applications, shortcut keys (e.g. command-shift-3 on a iMac is the same as a PC's print screen button which I have used in my blog more than once), how to navigate menus and just the operating system in general. The fact that the media suite at my college is full of iMacs and not PCs tells me that perhaps the Macs are better for editing purposes.
I learnt how to import footage on a Mini-DV camera into an iMac using a firewire (This also taught me how large DV files are compared to DVD files as they are compressed to a lesser degree).
The footage was imported into an iMac application called iMovie (version 4) and this is where I edited it. I was expecting to be dissapointed with iMovie as I was told by friends that it is basic in comparison to other editing software such as FinalCut Pro but I enjoyed using it because of its simplicity. I learnt how to cut my footage and manipulate it so that my sequence looked exactly as I wanted it to and how to use the different time bars to arrange the different shots. I learnt how to change the audio levels and how to extract unwanted audio from my footage and delete it without deleting the video. I learnt how to add titles and effects such as slow motion which I used a couple of times in my production aswell as how to import other sounds and videos I downloaded from the internet.
The music I used was downloaded from a royalty free internet site called http://www.incompetech.com/. The sound effects I used were downloaded from a different site called http://www.soundbible.com/. Both were then imported into iMovie and then synchronized with my video.
The opening shots of a computer game required more effort to obtain. I had to browse youtube for the video I wanted to use. I then used a website which rips videos from youtube called http://www.keepvid.com/ and converts them into mp4 files. I then imported this file into iMovie and cut it before placing it in the sequence I wanted. This obviously taught me how to download videos from youtube and import them into iMovie.
Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?
The preliminary task was a very basic exercise but important, as it taught me how important it is to frame shots correctly, to have a still camera, how to use the cameras functions and also to obey the 180 degree rule in order to maintain verisimilitude. I learnt how to move the camera with the tripod and had the opportunity to practice the different shot types. All the things I learnt in the preliminary task were incorporated into my final product so it was very helpful for me.
From the preliminary task to the final product I feel I have learned how to successfully plan a production with regards to what mise-en-scene to use and why, how to identify the codes and conventions and then either use them or challenge them, how to edit raw footage to make it comprehensible and effective as an example of a specific sub-genre e.t.c. I feel I could have done the lighting in my production better and also arranged my actors better so I would not had to have changed my idea.
I think I have successfully created an opening sequence that is identifiable as a slasher and effective at delivering to the audience what they expect.
I believe my strengths are imagining what the sequence will look like and then using the equipment and technologies to make it a reality. I also believe that I have good organisation skills/work ethic considering I have completed all stages of production by myself.
I believe my weakness was not taking risks as right from the beginning I wanted to make a product that was ambitious and required other technology then those avaliable at the college but I ended up doing a simple idea.
From the preliminary task to the final product I feel I have learned how to successfully plan a production with regards to what mise-en-scene to use and why, how to identify the codes and conventions and then either use them or challenge them, how to edit raw footage to make it comprehensible and effective as an example of a specific sub-genre e.t.c. I feel I could have done the lighting in my production better and also arranged my actors better so I would not had to have changed my idea.
I think I have successfully created an opening sequence that is identifiable as a slasher and effective at delivering to the audience what they expect.
I believe my strengths are imagining what the sequence will look like and then using the equipment and technologies to make it a reality. I also believe that I have good organisation skills/work ethic considering I have completed all stages of production by myself.
I believe my weakness was not taking risks as right from the beginning I wanted to make a product that was ambitious and required other technology then those avaliable at the college but I ended up doing a simple idea.
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